With Unity and MonoDevelop, I developed all of the user interface, coding in C#.  Created interactive touch-based games with UX elements to be played throughout the full game.

Screens

Built out levels in the Unity engine, setting up stage objects, enemies, lighting, and interactive puzzles.  Also worked on adding volumes for sound, collision, and and paths.  From there I attached scripts as needed, many self-coded, to provide functionality in each level.

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