Designed several elemental puzzles in the game. Planned their progression through the game, finding when to best add a new ability, and how to mix them together for more complex puzzles.
Wrote the story and scenario for the game; planning out the game scenes and story beats in time with the puzzles. I worked with artists to design the background memories that play out from walking through the game. Mapped out their progression and when they play out.
Scripted the in-game audio, handling background music and sound effects. Imported them into the game engine, and then coded their use with C#.
Imported art and animation assets, setting up the animation sequences for player movement and in-game scenes. Worked with artists on setting up the sprite sheets for integration into the game engine.
The Buffalo Tribune
Within the game Canvas, this newspaper exists, writing articles relevant to the time period, but also providing coverage of the a murder trial which led to the events of the game's main character. I created the online site, and oversaw all of the articles posted, writing some as well. I kept all articles relevant to the time period set by the game. Working with its project manager, wrote the over-arching story of the game's protagonist in relation to the world around him. Then ensured all articles pertaining directly the game story fit appropriately with the theme and intention.
As the game was dealing with an individual in an asylum, and the trial of a mentally disturbed person, the news publication fake housing was of an abandoned asylum. Ensured the asylum's location fit with the setting of the game and existed during the time period.