GeoMaze

Marble maze game on a Cartesian grid. Use geometric transformations to change patterns and escape.

Lead production of the project, maintaining milestones and schedules for the team.  Handled daily status updates and progress tracking of developers.

Designed and documented the game systems and mechanics.  Prototyped the play experience in Flash with ActionScript.
Built out the level designs in PhotoShop and Illustrator.  Worked with artists to establish the look and feel for each individual level in the game.

Prepared presentation materials of the game for shareholders and potential investors.

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