Designed several elemental puzzles in the game. Planned their progression through the game, finding when to best add a new ability, and how to mix them together for more complex puzzles.
Wrote the story and scenario for the game; planning out the game scenes and story beats in time with the puzzles. I worked with artists to design the background memories that play out from walking through the game. Mapped out their progression and when they play out.
Scripted the in-game audio, handling background music and sound effects. Imported them into the game engine, and then coded their use with C#.
Imported art and animation assets, setting up the animation sequences for player movement and in-game scenes. Worked with artists on setting up the sprite sheets for integration into the game engine.