Led the team throughout design and development of the project. Organized and oversaw meetings and stand-ups. Tracked progress of development, creating and monitoring tasks, and communicating with team members on roadblocks or needs. Developed the pipeline of art assets to engineering for loading into the game and adding features.
Worked with artists on the concept and look for the various creatures. Iterated heavily on the design to express what each represented.

Designed and mapped out the game systems for combat and creature interactions.  Tabled out monster types and their movesets overall and in relation to one another.

Scripted enemy combat sequences and the A.I. throughout the game.  Each A.I. took into consideration the opponent, types differences, combat changes and detection of common moves. Balanced the combat and progression, testing battles throughout the game.
Mapped out the levels and environments in the engine.  Integrated art assets to arrange the locations as needed.  Placed enemies and special bonuses in the game.

Prototyped the mechanics in Flash and ActionScript.  Then worked on moving that functionality over to the engine.

You may also like

Keep Calm & Squish Chickens
2012
Order of the Abacus
2010
Dragon Age II (Mods)
2012
University of Central Florida
2005
iRon Tennis
2009
GeoMaze
2010
The Buffalo Tribune
2011
Carol Mundy in The Underground Railroad
2007
Full Sail University
2010
Dragon Age: Origins (Mods)
2012
Back to Top